Tuesday, April 28, 2020

Newtonian Lesson

To move forward with our project and get something worth showing by our first sprint, we decided to focus primarily on one lesson of the many we plan to complete. Our motto is quality over quantity. So, we have one three tables set up within a VR traverse-able scene, each of which will demonstrate a simple Newtonian Law.

The first table is showcasing Newton's first law, an object will stay at rest unless an outside object puts a force upon said object at rest. This is shown through a set of blocks we have set up, which stay at rest until either you push them yourself or you throw a sphere at them.

The second table showcases Newton's second law, force equals mass times acceleration. We have a few buttons and a ball on this table. The ball will grow in mass or decrease in mass with the press of these buttons, and a third button will display a free body diagram connected to the sphere on the table. This will feature adjustable arrows based on the mass of the ball itself.

The third table showcases Newton's third law, each force must have an equal and opposing force. We have an arrow that points outwards based on how far you poke into a block, signifying an immovable wall. Though we can't properly emulate the resistance a real wall would give, our arrow symbolizes that resistance.

A fourth feature towards the back of the map showcases the three laws with projectile motion! No-one can have a fun physics environment without at least one projectile launcher to play with, so we decided to add a cannon to include a bit of fun into the learning aspects of the first lesson.

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