Tuesday, April 28, 2020

Menu Progress

Hello again Bloggers!

This week a main focus of our project was the menu screen. A lot of time went into its design and the functionality of it. We decided to go with a simplistic design devoid of imported assets. Copyright is a troublesome beast to tip-toe around, and the less time we can spend doing that, the more time we can spend on this project. Our menu so far consists of a few buttons for chapter selection, options, and quitting the game of course.

For our background to the scene we decided to go with a procedural skybox. This would be good left the way it is, but we decided that a regular skybox didn't look quite good enough. So for our skybox we made a material to customize the look of the skybox itself with a couple of other cool features. We added Unity's special post processing package and put it over each of our cameras on this scene as well to add a special little flair to the skybox and menu. On top of this, we added a script to the directional light that made it slowly rotate on the x axis, creating a sunrise type effect. The video below this paragraph showcases this effect.


Another brief addition we made is the line renderer onto the end of our player controller hand objects. We wanted to make it easier to see where the user was pointing while simultaneously emulating the pointing systems in most VR applications. This would help with the user's ability to click the buttons as well as make the VR experience look just a little bit nicer.

That's all for this week. Thanks for reading!

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